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Music Competitions

General Information

  • Only one entry per composer and competition allowed.
  • No members of GEMA or BIEM-associated member associations allowed. Check the general rules for details.
  • There will be a jury preselection before the compos. The jury will come out of the party visitors, if you want to be a part of the jury watch out for the jury selection announcement. Entries that did not pass preselection will not be shown on the bigscreen, cannot be voted for and will not be spread.
  • Maximum playing time is 4 minutes. Going over this limit will result in disqualification.

Streaming

  • The entry has to be delivered as single .MP3 or .OGG file at a bitrate of 192kbps or higher. If you cannot encode at these settings, please contact us at the party place.
  • Please complete ID3 tag or OGG file info as with as much detail as possible.

Executable Music Oldskool

  • This is a cross-platform competition. Any platform that is able to generate sound can compete! Please contact us before the party should you need non-standard plugs or hardware in order to record your entry properly.
  • Supported platforms are anything with a CPU that has a 16 bit or smaller data bus (C64, Amiga [yes, 68000 is 16bit and the audio chip is the same in OCS-AGA], VIC20, Atari XL, Atari ST, NES, SNES, Master System, Mega Drive, ZX Spectrum, ...).
  • This competition also supports "oldskool" PC soundcards such as AdLib and SB16.
  • The entry has to be delivered as executable program, in a format suitable for the target platform.
  • Maximum size of the executable: 32768 bytes (129 blocks and 2 bytes on C64). Noters, info files, and readmes don't count into this limit.
  • Screen contents will not be displayed so don't waste your time creating fancy effects.
  • The maximum allowed pre-calculation time is 30 seconds.
  • Entries may not loop and have to end with silence.
  • If possible, bring an MP3/OGG encoded version of your tune with you.
  • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organizers).
  • For C64 entries, please specify clearly if you require a specific SID chip version on the submission form!

Executable Music Newskool

  • This is a cross-platform competition. Any platform that is able to generate sound can compete! Please contact us before the party should you need non-standard plugs or hardware in order to record your entry properly.
  • Supported platforms in the newschool variant are anything with a CPU with 32 bit or wider data bus (PC, Mac, XBOX...). Amiga AGA goes into the Executable Music Okdskool competition.
  • A .WAV writer is *REQUIRED*. Unable to do this? Contact us! If adding the .WAV-writer puts you over the filesize limit, you can provide 2 versions in the submitted archive : one with and one without writer.
  • The entry has to be delivered as executable program, in a format suitable for the target platform.
  • Maximum size of the executable: 32768 bytes. Noters, info files, and readmes don't count into this limit.
  • Screen contents will not be displayed so don't waste your time creating fancy effects.
  • The maximum allowed pre-calculation time (in case your player needs it) is 30 seconds.
  • Entries may not loop and have to end with silence.
  • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organizers).

Tracked Music

  • Allowed formats: MOD, S3M, XM, IT.
  • Maximum file size: 2MB (2097152 bytes).
  • No remixes, no covers.
  • Modules will be played using the latest version of XMPlay.
  • Please specify if you want any specific playback settings in XMPlay, or else these will apply:
    • MOD: No Interpolation, No Ramping, 50% Stereo Separation, normal MOD playback mode.
    • S3M/XM/IT: Sinc Interpolation, Sensitive Ramping, 50% Stereo Separation.